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- Example 1
I am an example with a caption and a result

- Example 1.1
The traditional ’Hello World!’ program

- Example 1.2
Multiple lines

- Example 1.3
Concatenate strings

- Example 2.1
Calculating the number of entities

- Example 2.2
Calculating the number of classes

- Example 2.3
Ship velocity

- Example 2.4
Cascade of messages

- Example 2.5
Stop and teleport spaceship at a random position

- Example 2.6
Testing on integer

- Example 2.7
Computing the gravity force vector

- Example 3.1
Asking the class of an instance

- Example 3.2
Aligning a torpedo with its velocity direction

- Example 3.3
Rounding numbers, Workspace try out

- Example 3.4
Interval loops (for-loop)

- Example 3.5
Throwing a die 5 times

- Example 3.6
Interval

- Example 3.7
Teleport ship

- Example 3.8
Integer represented by different bases

- Example 3.9
Counting like the ancients

- Example 3.10
Shifting bits

- Example 3.11
Computer dyscalculia!

- Example 3.12
Calculation is correct using rational fractions!

- Example 3.13
Twelve apples

- Example 3.14
`Torpedo`

class with its instance variables- Example 3.15
Method template

- Example 3.16
A method returning a constant

- Example 3.17
Initialize the space ship

- Example 4.1
Dynamic size collection

- Example 4.2
Set operations

- Example 4.3
Select prime numbers between 1 and 100

- Example 4.4
Quantity of prime numbers between 1 and 100

- Example 4.5
Collect cubes

- Example 4.6
Simple cipher

- Example 4.7
A

*for*loop- Example 4.8
A

*repeat*loop- Example 4.9
Collection with a fixed size

- Example 4.10
Collection access to elements

- Example 4.11
Collection with a variable size

- Example 4.12
Adding, removing element from a dynamic array

- Example 4.13
Set collection

- Example 4.14
Set, without duplicates

- Example 4.15
Convert dynamic array

- Example 4.16
Dictionary of colors

- Example 4.17
Incomplete game initialization

- Example 4.18
Torpedo mechanics

- Example 4.19
Space ship mechanics

- Example 4.20
Space ship direction method

- Example 4.21
Space ship gravity

- Example 4.22
Regular refresh of the game play

- Example 4.23
Collision between the ships and the Sun

- Example 5.1
SpaceWar! key stroke

- Example 5.2
Compute divisors

- Example 5.3
`teleport:`

method- Example 5.4
Implementations of ifTrue:ifFalse:

- Example 5.5
Implementing negation

- Example 5.6
Ship lost in space

- Example 5.7
Initialize

`SpaceWar`

- Example 5.8
Ship controls

- Example 5.9
Firing a torpedo from a space ship in motion

- Example 5.10
Collision between the ships and the torpedoes

- Example 6.1
Edit the behavior of this morph from its Inspector

- Example 6.2
Edit the state of this ellipse from its Inspector

- Example 6.3
Complete code to initialize the Spacewar! actors

- Example 6.4
Mobile in the game play

- Example 6.5
Calculate the gravity force

- Example 6.6
`Mobile`

’s`update:`

method- Example 6.7
Bounds of our Morph objects

- Example 6.8
Test when a mobile is “spaced out”

- Example 6.9
Initialize overriding in the

`Mobile`

hierarchy- Example 7.1
Delete all instances of a given morph

- Example 7.2
Drawing the clock dial

- Example 7.3
We don’t use

`VectorGraphics`

for performance reason- Example 7.4
Central star extent

- Example 7.5
A star with a fluctuating size

- Example 7.6
Space ship drawing

- Example 7.7
`vertices`

an instance variable in`Mobile class`

- Example 7.8
Initialize a class

- Example 7.9
A class instance variable value is not shared by the subclasses

- Example 7.10
`Vertices`

a class variable in`Mobile`

- Example 7.11
Vertices returned by an instance method

- Example 7.12
Collision (accurate) between the ships and the Sun

- Example 8.1
Spacewar! keyboard focus effect

- Example 8.2
Keystroke to control the first player ship

- Example 9.1
Change set contents

- Example 10.1
Ensure a FileStream is closed

- Example 10.2
Capture thisContext

- Example 10.3
Names of Directory Entries

- Example 10.4
Halt: Set a Breakpoint

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